Inspector Gadget - Season 1

Inspector Gadget

Season 1

1983 • 65 Episodes

Episodes

Monster Lake - Inspector Gadget

1. Monster Lake

9.0

September 5, 1983

Gadget looks for a missing scientist who vanished at a lake rumored to harbor a monster.

Down on the Farm - Inspector Gadget

2. Down on the Farm

9.0

September 6, 1983

M.A.D. tries to do Gadget in by locking him in a missile hidden in a farm's grain silo.

Gadget at the Circus - Inspector Gadget

3. Gadget at the Circus

6.5

September 7, 1983

Gadget brings Penny to the circus as he investigates a top-secret mission. The Inspector believes that Dr. Claw has replaced some of the circus performers with M.A.D. Agents! Gadget goes undercover as a clown to uncover the truth.

The Amazon - Inspector Gadget

4. The Amazon

9.0

September 8, 1983

Dr. Claw kidnaps Professor Von Slickstein, the brilliant scientist who invented all of Gadget's gadgets, and takes him to the Amazon to build an army of Gadget-like robots.

Health Spa - Inspector Gadget

5. Health Spa

9.0

September 9, 1983

Dr. Claw tricks Gadget into attending a "vacation" at a M.A.D.-trapped health spa. Can Penny and Brain save him?

The Boat - Inspector Gadget

6. The Boat

9.0

September 12, 1983

Gadget is assigned to board a cruise ship and safeguard the passenger's priceless jewelry from Dr. Claw's clutches.

Haunted Castle - Inspector Gadget

7. Haunted Castle

9.0

September 13, 1983

While searching for a crime-fighters' convention in Transylvania Gadget arrives at a castle that Dr. Claw has booby-trapped to kill him.

Race to the Finish - Inspector Gadget

8. Race to the Finish

9.0

September 14, 1983

Gadget enters the Gadget Mobile in a race and finds that Dr. Claw has also entered with a plot to eliminate him and his competition by sabotaging the other race cars.

The Ruby - Inspector Gadget

9. The Ruby

9.0

September 15, 1983

Gadget is sent to India to investigate a missing ruby, which has been stolen by M.A.D. to be used as an amplifying power source for a laser beam that will destroy an advanced satellite in space.

A Star is Lost - Inspector Gadget

10. A Star is Lost

9.0

September 16, 1983

Gadget has to guard the life of famed rock singer Rick Rocker, whom M.A.D. has sinister plans for. But Gadget winds up replacing Rocker as the current reigning King of Rock!

All That Glitters - Inspector Gadget

11. All That Glitters

9.0

September 19, 1983

Gadget is assigned to find El Dorado, the fabled Lost City of Gold, before Dr. Claw's agents find it and tear it apart to melt down the gold.

Movie Set - Inspector Gadget

12. Movie Set

9.0

September 20, 1983

Gadget falls for actress Lana Lamour unaware that she's a M.A.D. agent and that her movie is M.A.D.'s cover for filming top secret facilities.

Amusement Park - Inspector Gadget

13. Amusement Park

9.0

September 21, 1983

Gadget has to find the bomb Dr. Claw has hidden in Metro City's amusement park.

Art Heist - Inspector Gadget

14. Art Heist

9.0

September 22, 1983

Gadget has to stop M.A.D. from looting the New York Museum of Art.

Volcano Island - Inspector Gadget

15. Volcano Island

9.0

September 23, 1983

A prophet working for M.A.D. predicts doom for an island resort and plans to use his "pineapple bombs" to trigger the island's volcano to ensure his prediction comes true.

The Invasion - Inspector Gadget

16. The Invasion

9.0

September 26, 1983

M.A.D. agents disguised as Martians terrorize Metro City.

The Infiltration - Inspector Gadget

17. The Infiltration

9.0

September 27, 1983

Presto Chango, the world's greatest disguise artist and a M.A.D. agent, plans to infiltrate an Interpol conference in London disguised as Inspector Gadget.

The Curse of the Pharaoh - Inspector Gadget

18. The Curse of the Pharaoh

9.0

September 28, 1983

M.A.D. agents disguised as mummies and ancient Egyptian gods try to loot the tomb of a newly discovered pharaoh.

M.A.D. Trap - Inspector Gadget

19. M.A.D. Trap

9.0

September 29, 1983

M.A.D. agent Rat begins committing crimes in an easy to predict pattern to lure Inspector Gadget into a steel foundry that has been turned in a deathtrap.

Basic Training - Inspector Gadget

20. Basic Training

9.0

September 30, 1983

Gadget must protect a trainload of important computer parts from M.A.D. hijackers.

Sleeping Gas - Inspector Gadget

21. Sleeping Gas

9.0

October 3, 1983

Gadget is assigned to halt a diabolical M.A.D. scheme: put entire cities to sleep with a powerful sleeping gas.

Gadget's Replacement - Inspector Gadget

22. Gadget's Replacement

9.0

October 4, 1983

A new supercomputer has made the Metro City police so efficient that Chief Quimby fires Gadget but M.A.D. has a plan to control the computer and feed the police false information.

Greenfinger - Inspector Gadget

23. Greenfinger

9.0

October 5, 1983

Gadget is assigned to protect Professor Greenfinger who has developed a super plant growth formula, but Greenfinger has already been replaced by a M.A.D. agent.

Gadget Goes West - Inspector Gadget

24. Gadget Goes West

9.0

October 6, 1983

Inspector Gadget arrives at a western tourist town that plays heavily on its cowboy image to stop modern day outlaw Black Bart.

Launch Time - Inspector Gadget

25. Launch Time

9.0

October 7, 1983

M.A.D. tries to sabotage a NASA mission.

Photo Safari - Inspector Gadget

26. Photo Safari

9.0

October 10, 1983

Inspector Gadget must stop Dr. Claw from using animals to scare villagers away.

The Coo-Coo-Clock Caper - Inspector Gadget

27. The Coo-Coo-Clock Caper

9.0

October 11, 1983

While Gadget is searching Switzerland for stolen gold, Penny runs afoul of the murderous M.A.D. Agent, The Clockmaker.

The Bermuda Triangle - Inspector Gadget

28. The Bermuda Triangle

9.0

October 12, 1983

Ships are vanishing in the Bermuda Triangle, but the seemingly supernatural aspects of the disappearances are subterfuge by Dr. Claw, who is using an enormous machine to swallow oil tankers and ransack them.

The Japanese Connection - Inspector Gadget

29. The Japanese Connection

9.0

October 13, 1983

Penny won a computer contest and is in Japan helping her local counterpart, Atsuko, to foil an alliance between Dr. Claw and his Japanese counterpart, Iji Waruda-san.

Arabian Nights - Inspector Gadget

30. Arabian Nights

9.0

October 14, 1983

Gadget is sent to the wealthy Middle-Eastern kingdom of Yetzanistan to safeguard a sacred sword.

Clear Case - Inspector Gadget

31. Clear Case

9.0

October 17, 1983

South African diamond miners are terrorized by a ghost who is actually a M.A.D. scientist using diamond dust to create invisibility suits.

Dutch Treat - Inspector Gadget

32. Dutch Treat

9.0

October 18, 1983

Inspector Gadget hunts for diamond smugglers in the land of tulips and chocolate.

The Great Divide - Inspector Gadget

33. The Great Divide

9.0

October 19, 1983

Gadget visits the Balkans to stop a war between a tribe of super-strong men and super-strong women while Dr. Claw tries to steal the potion that gives them their uncanny strength.

Eye of the Dragon - Inspector Gadget

34. Eye of the Dragon

9.0

October 20, 1983

Gadget is sent to Hong Kong to recover the priceless jewel the Eye of the Dragon and foil an alliance between Dr. Claw and Hong Kong's crime-lord Mr. Chow.

Doubled Agent - Inspector Gadget

35. Doubled Agent

9.0

October 21, 1983

M.A.D. engineers an android replica of Inspector Gadget that is used to steal from Metro City's banks in order to have the real Gadget framed for armed-robbery. With our hero wrongfully incarcerated, Dr. Claw sets his sights on kidnapping the Shah of Freeland and demanding a hefty ransom for his release.

Plantform of the Opera - Inspector Gadget

36. Plantform of the Opera

9.0

October 24, 1983

M.A.D. agents use an opera house as cover to tunnel into a bank vault while protected by a killer man-eating plant.

Don't Hold Your Breath - Inspector Gadget

37. Don't Hold Your Breath

9.0

October 25, 1983

Inspector Gadget is assigned to look into a case of some missing oceanographers who were searching for an undersea city when they disappeared.

Gone Went the Wind - Inspector Gadget

38. Gone Went the Wind

9.0

October 26, 1983

A M.A.D. scientist at the North Pole creates a machine to cause windstorms all over the globe.

King Wrong - Inspector Gadget

39. King Wrong

9.0

October 27, 1983

In the far-off country of Pianostan, the people remain happy as long as their King is miserable. But M.A.D. has been ensuring that the King is happy in order to disrupt the peace, so Inspector Gadget is sent out to investigate. To further complicate matters, the King looks exactly like the Inspector!

Pirate Island - Inspector Gadget

40. Pirate Island

9.0

October 28, 1983

Inspector Gadget, Penny, and Brain are on vacation in the Caribbean. But before they've had a chance to get any serious R & R on Gadget's dilapidated old rust-bucket of a boat, duty calls and Inspector Gadget is back to work.

M.A.D. Academy - Inspector Gadget

41. M.A.D. Academy

9.0

October 31, 1983

Gadget is assigned to find and shut down M.A.D.'s training center for its agents and Dr. Claw decides eliminating Gadget will make a good class project for the latest batch of recruits.

No Flies on Us - Inspector Gadget

42. No Flies on Us

9.0

November 1, 1983

In Malaysia, the Wild Man of Borneo (a M.A.D. scientist), has both derived a virus from flies and concocted its antidote. A head-cold-suffering Gadget must stop Dr. Claw's plan to turn everyone on the planet into babbling, bubble-blowing imbeciles.

Luck of the Irish - Inspector Gadget

43. Luck of the Irish

9.0

November 2, 1983

Gadget heads to Ireland to locate the Blarney Stone, "The national treasure of Ireland," when it's stolen by M.A.D. agents. While plotting to use a laser cannon to slice up the Stone and smuggle it out of the country, Dr. Claw dispatches the quarrelsome O'Shea Brothers to eliminate Gadget.

Prince of the Gypsies - Inspector Gadget

44. Prince of the Gypsies

9.0

November 3, 1983

Dr. Claw tries to frame the gypsies of Freedonia for the theft of the Royal Coat of Arms. So Gadget investigates the gypsies while Penny and her new friend, Anya, try to find the real thief.

Old Man of the Mountain - Inspector Gadget

45. Old Man of the Mountain

9.0

November 4, 1983

M.A.D. has abducted a prominent seismologist, who is coerced by Dr. Claw to construct a machine capable of generating deadly earthquakes upon the world. Gadget's case takes him deep within the Rocky Mountains, where his misadventures are compounded by a M.A.D. ranger agent and a grizzled, gold-crazed prospector.

The Emerald Duck - Inspector Gadget

46. The Emerald Duck

9.0

November 7, 1983

Gadget heads for Mexico, where he must stop "The oldest Mayan artifact known to exist," the Emerald Duck, from falling into the hands of a M.A.D. agent -- a Mexican bandit named Macho Miguel. The Emerald Duck is the key to activating a powerful and ancient weapon.

Do Unto Udders - Inspector Gadget

47. Do Unto Udders

9.0

November 8, 1983

M.A.D. utilizes satellite waves to cause local cows to stop producing milk, forcing consumers to purchase milk from "New Foods Dairy" (a M.A.D. front).

Did You Myth Me? - Inspector Gadget

48. Did You Myth Me?

9.0

November 9, 1983

A M.A.D. scientist tries to steal an ancient Greek scroll said to hold the secret of turning lead into gold.

A Bad Altitude - Inspector Gadget

49. A Bad Altitude

9.0

November 10, 1983

Dr. Claw intends to sink most of an island so that his (currently) mountaintop resort will become the only hotel on "M.A.D. Island".

Funny Money - Inspector Gadget

50. Funny Money

9.0

November 11, 1983

M.A.D. has enlisted the aid of the incarcerated Funny Money counterfeiting gang in a plot to generate millions upon millions of bogus dollars for Dr. Claw to use in his dirty work. Two of the gang's three members manage to escape from prison in order to set up shop, while the last and most talented member, a visually-challenged man named Squint, must be up to the arduous task of bumping off Gadget when he comes to the jail to investigate the break-out.

Follow That Jet - Inspector Gadget

51. Follow That Jet

9.0

November 14, 1983

Dr. Claw begins making US Airforce jets disappear so that he can create his own private M.A.D. airforce.

Dry Spell - Inspector Gadget

52. Dry Spell

9.0

November 15, 1983

A M.A.D. agent and his Blue Trolls causes a drought in Metro City by cutting off the city's mountain water resources.

Smeldorado - Inspector Gadget

53. Smeldorado

9.0

November 16, 1983

Dr. Claw creates a ray that turns gold into smelly cheese, planning to change it back once the government empties Fort Knox of the foul smelling stuff.

Quimby Exchange - Inspector Gadget

54. Quimby Exchange

9.0

November 17, 1983

Gadget is assigned to protect "Nervous Nick" Defecto, a former M.A.D. agent, from Dr. Claw's wrath. In revenge, Dr. Claw takes Chief Quimby hostage and offers him in exchange for his wayward agent.

Weather In Tibet - Inspector Gadget

55. Weather In Tibet

9.0

November 18, 1983

Penny teams up with a Tibetan boy to destroy a M.A.D. weather control machine while her uncle blunders around as usual.

Unhenged - Inspector Gadget

56. Unhenged

9.0

November 21, 1983

Gadget must put a stop to M.A.D.'s latest plot for global domination, which involves the kidnapping of the world's leading solar scientists and coercing them to design and construct a solar-powered heat cannon at the grounds of mysterious Stonehenge.

Snakin' All Over - Inspector Gadget

57. Snakin' All Over

9.0

November 22, 1983

A M.A.D. agent intends to use his pet snakes to steal a valuable coin collection.

In Seine - Inspector Gadget

58. In Seine

9.0

November 23, 1983

In Paris a M.A.D. agent uses a robot to rob the rich and famous.

Tree Guesses - Inspector Gadget

59. Tree Guesses

9.0

November 24, 1983

Dr. Claw has concocted a chemical compound that decomposes wood at an accelerated rate, which he threatens to unleash upon the world's forests in exchange for a hefty ransom.

Birds of a Feather - Inspector Gadget

60. Birds of a Feather

9.0

November 25, 1983

In Turkey a M.A.D. agent uses his birds to steal a very valuable gemstone from an exhibition.

So it is Written - Inspector Gadget

61. So it is Written

9.0

November 28, 1983

Gadget arrives in an Arabian country where he is believed to be the prophesied one who will find a long lost treasure cave. Dr. Claw is eager to let his old enemy lead him to the treasure before eliminating him.

Fang the Wonder Dog - Inspector Gadget

62. Fang the Wonder Dog

9.0

November 29, 1983

Dr. Claw tries to abduct movie star "Fang the Wonder Dog" from the set of his latest film so he can ransom him.

School for Pickpockets - Inspector Gadget

63. School for Pickpockets

9.0

November 30, 1983

Gadget must foil Dr. Claw's plans to steal his new Gadget watch, and close down the school for pickpockets.

Quizmaster - Inspector Gadget

64. Quizmaster

9.0

December 1, 1983

A slick game show host mesmerizes contestants when they enter his TV program's sealed "21"-like booth, which is outfitted with hypnotic lights. The contestants are then commanded to rob banks and turn over the stolen loot to Dr. Claw. Gadget investigates, but becomes another victim of the hypnosis.

Gadget in Winterland - Inspector Gadget

65. Gadget in Winterland

7.0

December 2, 1983

Gadget goes to the Winterland Resort where the world's athletes are gathered for the opening of the Olympic games. Dr.Claw tries to ruin the Olympics by replacing the torch bearer with a M.A.D. Agent and replacing the torch with dynamite. NOTE: This was a re-worked version of the pilot episode "Winter Olympics". Some of the dialogue was re-dubbed to address the purpose of Gadget's mustache, and the standard season 1 opening and ending credits were used.