Dilbert - Season 1

Dilbert

Season 1

1999 • 13 Episodes

Episodes

The Name - Dilbert

1. The Name

7.0

January 25, 1999

Dilbert is tasked with naming a product that hasn't even been designed yet, and the stress (brought on by a recurring nightmare) makes Dilbert think he's turning into a chicken.

The Prototype - Dilbert

2. The Prototype

February 1, 1999

Dilbert and Alice must work together to stop a rival team led by the legendary "Lena" from stealing their ideas and presenting them to the Boss as her own.

The Competition - Dilbert

3. The Competition

February 8, 1999

Dilbert is fired from his job when he is suspected of being a spy for a rival company (which was a rumor cooked up by Dogbert's online newsletter) and gets hired at a company that actually treats their workers like people.

Testing - Dilbert

4. Testing

February 15, 1999

The Gruntmaster 6000 prototype is put to the test by an evil masked test engineer named Bob Bastard.

Elbonian Trip - Dilbert

5. Elbonian Trip

February 22, 1999

Dilbert, Alice, Wally, Dogbert, and the Pointy-Haired Boss take a business trip to Elbonia. Alice and Dilbert attempt to free the Elbonian people (Alice adopts an Elbonian baby while Dilbert introduces the workers to human rights) while Wally becomes a prophet.

The Takeover - Dilbert

6. The Takeover

March 1, 1999

Dilbert and Wally become majority shareholders of their company after Dogbert manipulates the stock market.

Little People - Dilbert

7. Little People

March 22, 1999

Dilbert discovers that the office is inhabited by a race of former employees who have been "downsized" (literally shrunken down to size after they've been laid off) after finding all of his belongings used, the dry-erase markers disappearing, and X-rated websites on his computer.

Tower of Babel - Dilbert

8. Tower of Babel

April 5, 1999

The repetitive passing-on of the same cold strain in Dilbert's office causes it to mutate and turns the coworkers into monsters. Rather than eliminate the virus, the company decides to start fresh by moving everyone to a new office, which Dilbert is tasked with designing.

Y2K - Dilbert

9. Y2K

April 26, 1999

On the eve of the new millennium, everyone — except Dilbert — is making New Year's plans. While assuring everyone that the company is prepared for Y2K, Dilbert discovers that the computer mainframe's main processor isn't Y2K-compatible and all the company's systems will crash if it isn't fixed. Dilbert is rewarded for discovering this by being assigned to fix it, and he discovers that the system's original programmer was Wally. But have years of drudgework dulled his brain too much to be able to tackle this crucial task?

The Knack - Dilbert

10. The Knack

May 3, 1999

Dilbert loses "the knack" for technology when he gets management DNA from accidentally drinking from the Boss's cup. His resulting mis-steps send the world back to the Dark Ages.

Charity - Dilbert

11. Charity

May 10, 1999

Dilbert is forced to be a charity coordinator for the "Associated Way" charity drive.

Holiday - Dilbert

12. Holiday

May 17, 1999

Dilbert thinks there are too many time-wasting holidays; Dogbert concurrently convinces Congress to abandon all holidays in favor of a National Dogbert Day.

Infomercial - Dilbert

13. Infomercial

May 24, 1999

The pre-production—non-lab-tested—Gruntmaster 6000 is scheduled to be tested by a Texan family.