Sea Hunt - Season 3

Sea Hunt

Season 3

1960 • 39 Episodes

Episodes

Asylum - Sea Hunt

1. Asylum

January 9, 1960

Working for the State Department, Mike attempts to rescue a political prisoner in South America by using a harbor city's canal system.

Water Nymphs - Sea Hunt

2. Water Nymphs

January 16, 1960

A swimsuit designer hires Mike to do an underwater fashion shoot, but corporate espionage interferes with the job.

Mister Big - Sea Hunt

3. Mister Big

January 23, 1960

Mike attempts to deal a blow to organized crime by using a periscope camera to photograph a secret meeting of mob bosses at a lakeside estate.

Hot Cargo - Sea Hunt

4. Hot Cargo

January 30, 1960

Mike finds high radiation coming from the hull of a foreign freighter, but when the Coast Guard investigates, they find no trace of the radioactivity.

Underwater Drop - Sea Hunt

5. Underwater Drop

February 6, 1960

An accidental death puts Mike onto an espionage ring that is using an underwater cave for a microfilm drop site.

Cobalt Bomb - Sea Hunt

6. Cobalt Bomb

February 13, 1960

Mike and a female health official try to remove a dangerously radioactive capsule from a sunken ship.

Counterfeit - Sea Hunt

7. Counterfeit

February 20, 1960

Mike, working with a pretty Secret Service agent, poses as a scientist in order to retrieve a cache of counterfeit currency from a crashed Nazi plane off the coast of a Caribbean republic.

Missile Watch - Sea Hunt

8. Missile Watch

February 27, 1960

Mike finds that someone has tapped the underwater cable used in monitoring a televised missile test.

Jade Cavern - Sea Hunt

9. Jade Cavern

March 5, 1960

Mike rescues a diver in the Bahamas, then helps her with her research into the origin of a jade statue she owns.

Expatriate's Return - Sea Hunt

10. Expatriate's Return

March 12, 1960

While on patrol with the Coast Guard Auxiliary, Mike discovers a deported crime boss trying to re-enter the country, then has to rescue him from some old enemies.

Strong Box - Sea Hunt

11. Strong Box

March 19, 1960

Mike leads the way in a salvage operation to recover more than a million dollars' worth of gems from the captain's safe of a sunken ship.

The Fearmakers - Sea Hunt

12. The Fearmakers

March 26, 1960

In preparation for the visit of a foreign head of state, Mike helps the Coast Guard do a security check on the area.

Revolutionary Spoils - Sea Hunt

13. Revolutionary Spoils

April 2, 1960

A new revolutionary leader asks Mike to help him retrieve his country's hidden gold reserves, believed to have been hidden aboard a scuttled freighter by the ousted former dictator.

Pirate Gold - Sea Hunt

14. Pirate Gold

April 9, 1960

While marking underwater sites for demolition by a construction company, Mike learns that a young boy is trapped in a submerged grotto that has already been mined with an explosive.

The Living Fossil - Sea Hunt

15. The Living Fossil

April 16, 1960

While supervising an expedition in the Indian Ocean to find a rare coelacanth fish, Mike finds that the organizer is dangerously eager to impress his fiance.

Submarine Explosion - Sea Hunt

16. Submarine Explosion

April 23, 1960

Scientists risk triggering a tidal wave when they ignore Mike's warnings about the strength of the explosive charges they're using.

Sacred Pool - Sea Hunt

17. Sacred Pool

April 30, 1960

Mike faces arrows and an alligator in the Mayan jungle while searching for a drug that could be a boon to medicine or a dangerous narcotic.

Cindy - Sea Hunt

18. Cindy

May 7, 1960

Mike tries to reach a little girl trapped in the air shaft of a mine located at the edge of a man-made lake, but the potential for a landslide hampers his attempt.

Cross Current - Sea Hunt

19. Cross Current

May 14, 1960

Mike searches for a vanished oceanographer by retracing her charted course.

Synthetic Hero - Sea Hunt

20. Synthetic Hero

May 21, 1960

Mike discovers the wreck of a navy ship that disappeared mysteriously, and is joined by a pair of its former crew members when he dives to examine it.

The Cellini Vase - Sea Hunt

21. The Cellini Vase

May 28, 1960

Mike becomes suspicious when his hired dive on a Spanish galleon yields a rare art treasure.

Target - Sea Hunt

22. Target

June 4, 1960

While diving in Lake Ontario, Mike is sent by the Coast Guard to investigate an item that crashed into the lake nearby, which may be an enemy ICBM.

Ghost Light - Sea Hunt

23. Ghost Light

June 11, 1960

An East Indian oceanographer vanishes during a series of underwater experiments with infra-red light.

Rebreather - Sea Hunt

24. Rebreather

June 18, 1960

Mike and an old war buddy use a new, untested ""re-breather"" to investigate an underwater missile site being constructed in the channel of a privately-owned island.

Blind Spot - Sea Hunt

25. Blind Spot

June 25, 1960

Mike helps a friend in the military with his tests of underwater radar equipment.

The Replacement - Sea Hunt

26. The Replacement

July 2, 1960

Mike straightens out a pair of teenagers who poisoned a shark Mike had captured for Marineland.

Underwater Beacon - Sea Hunt

27. Underwater Beacon

July 9, 1960

While helping to test a friend's underwater radio device, Mike discovers a submerged radio beacon, camouflaged and guarded by an electric gun.

Time Fuse - Sea Hunt

28. Time Fuse

July 16, 1960

A small Latin American country calls upon Mike to help defuse a sunken munitions ship set to blow by saboteurs.

Storm Drain - Sea Hunt

29. Storm Drain

July 23, 1960

Mike goes after a newlywed teenager turned fugitive after a bungled holdup prompts him to hide in the city's storm drain system.

The Invader - Sea Hunt

30. The Invader

July 30, 1960

Mike trains a pair of frogmen for a rescue mission in which they will rescue their kidnapped president from an ancient fortress.

Changing Patterns - Sea Hunt

31. Changing Patterns

August 6, 1960

When Mike is called upon to teach scuba diving to his former mentor who trained him in helmet diving, he finds that the older man is not physically up to it.

The Catalyst - Sea Hunt

32. The Catalyst

August 13, 1960

The Coast Guard asks Mike to investigate the drowning death of a scientist who had invented a new type of rebreather.

The Missing Link - Sea Hunt

33. The Missing Link

August 20, 1960

A scientific society hires Mike to obtain fossil samples from a newly-discovered underwater cavern for the purpose of authentication.

Underwater Narcotics - Sea Hunt

34. Underwater Narcotics

August 27, 1960

Mike discovers a plant growing profusely on the ocean floor that turns out to be a hybrid cannabis, and he is speared when he investigates further.

The Sound of Nothing - Sea Hunt

35. The Sound of Nothing

September 3, 1960

Mike is sent by the government to investigate a jamming signal affecting a listening station in the Indian Ocean.

Prima Donna - Sea Hunt

36. Prima Donna

September 10, 1960

Another movie company using Mike as an advisor needs his help when a planned torpedo blast traps the star and a Hollywood columnist onboard a sinking ship.

Beyond Limits - Sea Hunt

37. Beyond Limits

September 17, 1960

Mike races foreign agents to a missile fired from Central Asia in order to photograph it on the sea bottom and obtain its data recorder.

Diplomatic Pouch - Sea Hunt

38. Diplomatic Pouch

September 24, 1960

Mike tries to outmaneuver a foreign harbormaster as he attempts to retrieve a diplomatic pouch from an airliner that crashed into the sea.

Man Overboard - Sea Hunt

39. Man Overboard

October 1, 1960

Mike responds to a ""man overboard"" situation, but an extensive search turns up no victim.